## Learning Objectives
* Learn about scalar and vector instructions
* Learn about horizontal and vertical vectorization
* Learn how to write explicit vector code
* learn how to use swizzles
#### Vector instructions
![SYCL](../common-revealjs/images/scalar_and_vector_instructions.png "SYCL")
* Data parallel devices such as GPUs, SIMD CPUs and other accelerators are vector processors.
* This means they can execute vector instructions.
* Vector instructions are single instructions which perform loads,
stores, or operations such as add or multiply on multiple elements
at once.
#### Vectorization
* Vectorization is the process of converting scalar code into vectorized code.
* In a SPMD programming model like SYCL vectorization is important.
* Vectorization can be performed in two ways, and it depends on how you write your code and can impact the mapping to hardware.
#### Horizontal vectorization
![SYCL](../common-revealjs/images/horizontal_vectorization.png "SYCL")
* Horizontal (or auto-) vectorization is done automatically by the compiler.
* It maps the scalar operation of each work-item to a single processing element, or element of a vector instruction.
#### Vertical vectorization
![SYCL](../common-revealjs/images/vertical_vectorization.png "SYCL")
* Vertical (or explicit) vectorization is done by using vector types explicitly.
* It maps the vector instruction of each work-item to multiple processing elements, or elements of vector instructions.
#### Horizontal vs vertical vectorization
* Both horizontal and vertical vectorization generally achieve the same result.
* It can be useful to specify vectorization explicitly, particularly for describing aligned loads and stores.
* An important distinction to make is that whether a kernel function uses explicit vector types can impact the mapping of work-items to processing elements.
* It's not always a 1:1 mapping.
#### Vec class
template <typename dataT, int numElements>
class vec;
* The `vec` class template is used to represent explicit vectors in SYCL.
* It has a type which represents the type of elements it stores and a number of elements.
* The valid number of elements are 1, 2, 3, 4, 8, 16.
* Note that vectors of 3 elements are padded to the size of 4.
#### Aliases
using float4 = vec<float, 4>;
...
* A number of aliases are provided for shorthand with the notation of the type followed by the size, such as `float4`.
#### Vec constructors
auto f4 = sycl::float4{1.0f, 2.0f, 3.0f, 4.0f}; // {1.0f, 2.0f, 3.0f, 4.0f}
auto f2 = sycl::float4{2.0f, 3.0f}; // {2.0f, 3.0f}
auto f4 = sycl::float4{1.0f, f2, 4.0f}; // {1.0f, 2.0f, 3.0f, 4.0f}
auto f4 = sycl::float4{0.0f}; // {0.0f, 0.0f, 0.0f, 0.0f}
* A `vec` can be constructed with any combination of scalar and vector values which add up to the correct number of elements.
* A `vec`can also be constructed from a single scalar in which case it will initialize ever element to that value.
#### Vec operators
auto f4a = sycl::float4{1.0f, 2.0f, 3.0f, 4.0f}; // {1.0f, 2.0f, 3.0f, 4.0f}
auto f4b = sycl::float4{2.0f}; // {2.0f, 2.0f, 2.0f, 2.0f}
auto f4r = f4a * f4b; // {2.0f, 4.0f, 6.0f, 8.0f}
* The `vec` class provides a number of operators such as `+`, `-`, `*`, `/` and many more, which perform the operation elemeent-wise.
#### Swizzles
auto f4 = sycl::float4{1.0f, 2.0f, 3.0f, 4.0f}; // {1.0f, 2.0f, 3.0f, 4.0f}
auto f2 = f4.swizzle<0, 3>(); // {1.0f, 4.0f}
auto f4 = sycl::float4{1.0f, 2.0f, 3.0f, 4.0f}; // {1.0f, 2.0f, 3.0f, 4.0f}
f4.swizzle<1, 2>() = sycl::float2{9.0f, 9.0f}; // f4 becomes {1.0f, 9.0f, 9.0f, 4.0f}
* The `swizzle` function returns a representation of the specified elements of a `vec` which can be used on the lhs or rhs of an expression.
#### Simple swizzles
auto f4 = sycl::float4{1.0f, 2.0f, 3.0f, 4.0f}; // {1.0f, 2.0f, 3.0f, 4.0f}
auto f2 = f4.xw(); // {1.0f, 4.0f}
auto f4 = sycl::float4{1.0f, 2.0f, 3.0f, 4.0f}; // {1.0f, 2.0f, 3.0f, 4.0f}
f4.yz() = sycl::float2{9.0f, 9.0f}; // f4 becomes {1.0f, 9.0f, 9.0f, 4.0f}
* If `SYCL_SIMPLE_SWIZZLES` is defined before including `sycl/sycl.hpp` simplified swizzle member functions can also be used in place of `swizzle`.
#### Vectorized image convolution performance
![SYCL](../common-revealjs/images/image_convolution_performance_vectorized.png "SYCL")
#### Exercise
Code_Exercises/Vectors/source
Update the image convolution application to use vectors
types.